Remember when megapixels kept doubling every year? When memory sizes, processor speeds and screen resolutions kept getting bigger and bigger too? Remember when every new version of your office software came with more menu items, more bells and whistles (and took longer to load, to open, to install)?
Have you notice that all of a sudden, in so many technological areas, all of this seems to have stalled? Here’s some examples:
- YouTube – Videos used to be long, expensively produced things. Here they can only be 10 minutes long, and this site is runaway successful.
- iPad/iPhone – Small screens, smaller memory, yet these things will be the big sellers this Christmas. The point is, however, that we are using these devices instead of our huge computers, even instead of our laptops.
- MP3s & MP3 players – Everyone said the low sound quality of MP3s would mean they wouldn’t catch on. Wrong! With the Shuffle, there’s not even a screen. People love them.
- Windows 7 – For the first time, the world’s most popular operating system has actually got smaller, not bigger (after the behemoth that was Vista).
- Software-as-a-service – Google Docs, Hotmail and other online, stripped-down versions of traditionally deskbound programsare replacing Outlook, Word and the like for many people. Faster, lightweight, simpler…
When did “good enough” replace “bigger, faster, better”? Whenever it was, it is now arguably starting to inform everything we do in our technological lives, and so much of what we do as web developers here at Reedus Design.
Designing for the majority
For instance, we’re developing mobile applications – for iPhones and the like. As we do, we strip away features necessarily, to fit the smaller screen, loading speeds etc. And we’re finding this “less is more” approach is helping us even more than before to focus on what’s really important for the end user.
As we design current products for real estate companies, betting firms, foreign exchange companies, our mantra is increasingly: “Is this feature really necessary?”
Maybe this has all come about because people got so busy that something had to give. Maybe it’s Pareto’s Principle – the 80/20 rule, stating that 80% of people only use 20% of features. Whatever, it seems increasingly obvious that something has caused us, as a culture, to subliminally re-evaluate what we really need from out technology on a day-to-day basis, and to increasingly reject what is just noise.
All of this means that excellent design, great usability and “good enough” are more and more informing the cutting edge, and “stuffing everything you can imagine in to a product just for the sake of it” is becoming an outdated philosphy of product design.
Frugal times are proving interesting at the cutting edge of design and technology!

